Monday, August 29, 2016

Working in a VR tool!

If you check this blog once in a while, you may have noticed that I have not shared a lot of work about being progressing in my games, so yeah, I have a good reason ;). Besides my full time job I'm studying a Master in Computer Science, and as part of it I have been working in a tool for VR for my thesis.

The tool was conceived about one year ago, I did investigation and improved the prototype for a while. I must admit that the bureaucracy behind writing a thesis have delayed the process, but anyway it also helped to define some limits and dates, which is sometimes the hardest part when creating things on your own.

What I'm working on is an input method for VR, it is ready as a prototype but still not for the market, specially I need to write a nice API documentation so people can use it easily. I don't want to explain it in detail, there is a lot to say and probably it would better to do it with a video, so let's do that later, for now I will talk about the motivation behind it.

As you can read in my previous post, after analyzing the VR market I see that basically we are in the middle of a war, everybody wants to be the one that made the VR history, and that means that the big companies are really pushing to lead the VR scenario. However from my point of view, the market is still not that big to start focusing on particular visors as it is in the consoles market for example. So what I'm trying to do here is to push in a direction that could make more people to know and get interest in VR content, and I'm trying to do it with this input method focused on accessibility.

I still have a lot of work to do in my thesis, but hopefully I will complete it soon and will be able to concentrate in creating a good API documentation and sharing the tool with some developers. Stay tuned!