OK, to after a good trip through Japan I'm back full of energy to keep up with this still untitled Ninja Game :D.
I created this gif to summarize the game progress so far:
Here you can see the gravity change between corridors, it was a little tricky to achieve but I hope to don't need to touch that code again for a while ;). Also I added a new technique to avoid losing speed when moving between corridors, basically the player can raise up the katana and redirect the ninja's speed to the next corridor.
You can see as well some new graphics, I reused a background I created once in Xololitos, I'm still trying to figure out what I should put as the corridors' backgrounds, but for now this should be enough.
What's next? Well in the gif above you can see how the ninja runs practically the whole upper wall, that's not supposed to be like that, I want the player to keep jumping constantly, so I need to make the phases of the wall-run dependent of the ninja's speed... maybe it's not clear now, so I will just make it and post it once done :)
Bonus picture, check out this cool fountain we saw in Fushimi-Inari!
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