Showing posts with label Pixly. Show all posts
Showing posts with label Pixly. Show all posts

Friday, September 25, 2015

New (mini) game in process

First, I'm not abandoning Ascendam, I've been programming a little of its main mechanics and I thought I will need a lot of feedback to make them feel as good as I want, so I decided to make a small game based entirely in Ascendam's wall-jump mechanic.

Besides I think it is kind of simple game I have had a though time explaining it to a couple friends, that sounds kind of a warning signal so I'll make sure my prototype is very clear about what the game is about. All what I'm going to say for now is that it will be local multiplayer game based on wall-jump mechanics.

I'm really exited about start prototyping it, I already have some code from Ascendam and I decided to use very simplistic art style... I haven't had very much time for game dev lately, however will do my best.

I drew this characters in Pixly... then I noticed I could make them directly with Unity basic objects haha, so probably I will use this only as a guide to make the 3D ones:

Pixly did something weird with the original colors (eyes should be black, and the sword doesn't change), but it's fine, it looks kind of cool anyway haha.

Friday, August 21, 2015

Doing some sprites with Pixly

Lately I have been very busy and it has been a little difficult to spend time in Ascendam, however I have a few new Anz sprites and have been tuning (in my mind) the game mechanics.

The first sprites I created for Ascendam (the ones in my previous post) I drew them using an Android app called IsoPix. It is a nice not too basic pixel art app and I thought it was quite good actually. I was planning to purchase the Pro version but the problem was that it doesn't support animations. Is that big deal? well, yes. If you want to make the different facing directions of a character, they will probably look weird if you don't test how the transition between the main frames looks (I will try to write a post about that in the future).

So when I was really close to purchase IsoPix Pro y found this great free app called Pixly, and believe me, nobody told me to write this, but Pixly is far FAR superior than any other apps I found in the Play Store, I don't know why it is not the first app that shows up when you search for "pixel art".


What is so good about Pixly? well, if I would need to say it in once sentence it would be: it satisfies a game developer's needs. I'm not planning to make a full review because I actually haven't used all its features yet, but you can take a look to its website, there are short and concrete examples of its features.

The things I like most of this app are:
  1. It supports layers, so you can draw the movable parts of your sprite in individual layers, and later animate them easily.
  2. It supports frames, so you can make animations and export them as animated GIFs (or as a PNG sprite sheet).
    • This is really useful because instead of make a huge sprite sheet that contain all your frames, you create a single frame, let's say 128×128 px, and you can navigate between frames using the timeline menu, and reorder, copy, delete them if you need.
    • It still can improve in this side, being able to select the frames and save multiple animations would be really useful for complex characters. Also the animated GIF I exported didn't display the colors correctly, but maybe I did something wrong (I have only tried a couple times). Anyway you should check if the latest version coincide with what I said.
  3. It supports configurable grids.
  4. It supports to load and save color palettes.
  5. It supports two techniques for rotation which is very useful.
  6. It can export your work to a sprite sheet, and it will only export the layers you have selected as visible, so if I want a sprite sheet with only the heads of Anz, I can export it easily.
  7. Zoom in/out is smooth and not limited (other apps support some specific zoom levels only)
  8. It has a lot of undo/redo steps (I'm not sure how many, but they have been enough so far)
  9. It has mini view window, i.e. when you are working with zoom in a specific part of you sprite you can see in real time how it looks in another zoom level.
  10. It has have mirror transformations, magic wand, color replacement, and so on...
Oh, and almost forgot, one thing Pixly does NOT have:
  1. Annoying ads ;) ... it only shows an ad when you save.
I don't want to insist too much in how good this app is, but I feel really happy with it because I can have some progress in my game while going on the bus, or waiting for any reason, and for free! If you are looking to make sprites for a game I highly recommend this app.

Here is a side view of Anz I drew in Pixly. You can see the layers at the right side, that menu can be hidden so you have most of the screen available to draw.


About the sprite, maybe I will change a little its legs but I'm still not sure, I prefer to make some other positions required to start programming and experimenting the gameplay.)

I will be working on sprites for a while, I hope to have time to update my progress here.

See you!