Friday, September 25, 2015

New (mini) game in process

First, I'm not abandoning Ascendam, I've been programming a little of its main mechanics and I thought I will need a lot of feedback to make them feel as good as I want, so I decided to make a small game based entirely in Ascendam's wall-jump mechanic.

Besides I think it is kind of simple game I have had a though time explaining it to a couple friends, that sounds kind of a warning signal so I'll make sure my prototype is very clear about what the game is about. All what I'm going to say for now is that it will be local multiplayer game based on wall-jump mechanics.

I'm really exited about start prototyping it, I already have some code from Ascendam and I decided to use very simplistic art style... I haven't had very much time for game dev lately, however will do my best.

I drew this characters in Pixly... then I noticed I could make them directly with Unity basic objects haha, so probably I will use this only as a guide to make the 3D ones:

Pixly did something weird with the original colors (eyes should be black, and the sword doesn't change), but it's fine, it looks kind of cool anyway haha.

Wednesday, September 9, 2015

Song: Ascendam Theme

Around one week ago (or two?) I was working on some sprites for Ascendam when I realized I still needed to define a little more the "look and feel" I want this game to have, so I decided to give another try to compose a song that would reflect the dynamic gameplay I want to create.

I did a little search and found this awesome music app for Android called Caustic 3 (I think it also exists for iOS). It is not free but it really worth its price (actually I didn't find any good free music app). Anyway, maybe I could write about the app later, today I want to share this song that I composed for Ascendam's title screen. It took a little more time than normal because I was still learning the app, and I had little idea of what kind of song I wanted to compose, but after some tries it started to emerge by itself.

I was thinking in a style similar to the music in Mega Man X3. However as I have said, I'm not a born musician so I'm still pretty far to compose something that awesome. Anyway I believe it's good enough and now I can imagine a little more how dynamic the gameplay should be, as well as the movements I want Anz (the main character) to perform.

I uploaded two versions, one is just the song, the other is the looped version. I uploaded both because the loop is not expected to start at the beginning of the song, so I pasted the song 3 times as I want to make the loop to sound in game. I'm sharing here the looped version, the original one can be found in my soundcloud profile.

I hope you like it!